Gamification and Goal-setting to Increase Physical Activity Among Patients with Elevated Risk for Cardiovascular Disease

Principal investigator: Mitesh Patel

Many interventions involve participants selecting and striving to reach a goal. However, the best way to design the goal-setting process has not been well examined. Most wearables are preset to an immediate 10,000 daily step goal. Since people vary in their baseline and motivation, they may also vary in their response to different types of goal-setting.

We designed a 24-week clinical trial among patients with elevated risk for cardiovascular disease to compare four different methods of goal-setting in a gamification intervention.