Comparing Social vs. Financial Gamification to Increase Physical Activity among Veterans
In prior work, we have demonstrated how insights from behavioral economics can be used to design social and financial incentive-based approaches to increase physical activity. However, combinations of these approaches have not been tested. In addition, there have been few studies using wearable devices among veterans to change health behaviors.
We designed a 20-week clinical trial among overweight and obese veterans to test a gamification intervention designed to enhance social incentives, both with and without financial incentives.
This clinical trial will begin enrolling veterans in 2018.